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Make 10

A fast mental math game. Tap two numbers that make 10, then the target moves.

Make 10 is a mental math game about speed. A grid of numbers, a 60 second clock, one job: tap two numbers that make 10. They pop, the grid refills, and you go again, faster. It’s the simplest math puzzle there is, right up until the target moves.

Every pop gives a little time back, and quick pops chain into a combo multiplier, so the best runs are the ones where you stop thinking and just see the pairs. Then, 30 seconds in, the target jumps to 12. At 50 seconds it jumps to 15, and three-number sums start to count.

Make 10 is part of Unrot, a series of twenty short games that each put one mental skill to the test: memory, attention, speed or logic. Twenty games. Zero brainrot.

How to play

  • Tap two numbers that add up to 10. They can be anywhere on the grid.
  • Tap a picked number again to drop it. Go over the target and it costs you 2 seconds.
  • Pop pairs quickly to build a combo, up to ×5.
  • Watch the target: it becomes 12 after 30 seconds and 15 after 50. At 15, three numbers count too, for double points.

Scoring

  • Each pop is worth 10 × the target, times your combo. Three-number pops are worth double.
  • Every pop adds time: half a second for a pair, a bit more for three.
  • Your score is your points when the clock runs out.
  • Play the Daily for one scored run on the same grid as everyone else, and keep your Unrot streak alive.

Tips

  • Don’t hunt for one pair at a time. Pick a number, then look for its partner: 9 wants a 1, 7 wants a 3.
  • Two 5s always make 10. At 12, two 6s do. Doubles are the fastest pairs to spot.
  • Keep your combo alive. A fast so-so pair beats a slow perfect one.
  • At 15, three small numbers are often easier to find than one big pair, and they score double.

FAQ

Is Make 10 free?

Yes. Make 10 is free to play in your browser on desktop and mobile, with no download and no account.

How does Make 10 work?

You get a 5 by 6 grid of digits from 1 to 9 and a 60 second clock. Tap any two numbers that add up to 10, anywhere on the grid. They pop, new numbers drop in, and every pop adds a little time back to the clock.

Why did the target change?

That's the twist. After 30 seconds the target jumps to 12, and after 50 seconds to 15. At 15 you can also add three numbers together, and a three-number sum is worth double points.

What happens if I go over the target?

The numbers flash red, your picks clear and the clock loses 2 seconds. You keep your points, but your combo resets.

What is the Daily?

Once per day (UTC) everyone gets the same grid of numbers. Your first Daily run is scored, and playing any Unrot Daily keeps your Unrot streak going. After that you can practice the same grid as much as you like.

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