Make 10 is a mental math game about speed. A grid of numbers, a 60 second clock, one job: tap two numbers that make 10. They pop, the grid refills, and you go again, faster. It’s the simplest math puzzle there is, right up until the target moves.
Every pop gives a little time back, and quick pops chain into a combo multiplier, so the best runs are the ones where you stop thinking and just see the pairs. Then, 30 seconds in, the target jumps to 12. At 50 seconds it jumps to 15, and three-number sums start to count.
Make 10 is part of Unrot, a series of twenty short games that each put one mental skill to the test: memory, attention, speed or logic. Twenty games. Zero brainrot.
How to play
- Tap two numbers that add up to 10. They can be anywhere on the grid.
- Tap a picked number again to drop it. Go over the target and it costs you 2 seconds.
- Pop pairs quickly to build a combo, up to ×5.
- Watch the target: it becomes 12 after 30 seconds and 15 after 50. At 15, three numbers count too, for double points.
Scoring
- Each pop is worth 10 × the target, times your combo. Three-number pops are worth double.
- Every pop adds time: half a second for a pair, a bit more for three.
- Your score is your points when the clock runs out.
- Play the Daily for one scored run on the same grid as everyone else, and keep your Unrot streak alive.
Tips
- Don’t hunt for one pair at a time. Pick a number, then look for its partner: 9 wants a 1, 7 wants a 3.
- Two 5s always make 10. At 12, two 6s do. Doubles are the fastest pairs to spot.
- Keep your combo alive. A fast so-so pair beats a slow perfect one.
- At 15, three small numbers are often easier to find than one big pair, and they score double.





















